GRAVITY BOOTS

Above is a quick clip from a project I've been building to explore how a pair of "gravity boots" might work in a zero-G debris field.

Built in Unity / C#.

The goal:

  • Responsive, completely physics-based FPS movement.

  • Stable even while moving on (and between) moving frames of reference (walking from one Mærsk-container-floating-in-space to another, say).

  • Automatically updating a local “up” direction.

  • Automatically distinguishing between walkable and non-walkable surfaces, filtering out surface details, and attaching & detaching between them.

  • Allow for player to selectively override those automatic rules to allow for intricate 3D movement and skill-expression.