TITLES
What the Car?
Game 3 (Playdead)
DrG Invaders
Watch Dogs: Legion
Watch Dogs 2
Assassin's Creed: Unity
Splinter Cell: Blacklist
Rainbow Six: Siege
Red Dead Redemption
Max Payne III
Grand Theft Auto IV
SKILLS
Gameplay Design & Programming
3Cs Design & Programming
Physics-based Gameplay
Puzzle Design
AI Design & Programming
Interactive & Procedural Animation
Rapid Prototyping
Technical Art & VFX
SOFTWARE EXPERIENCE
Unity, C# / HLSL [10+ years]
Unreal, C++ / Blueprint [2 years]
3ds Max, modelling & VFX [6 years]
Blender, modelling & rigging [2 years]
EMPLOYMENT HISTORY
Gameplay Programmer, Flashbulb [2024 - 2025]
Gameplay & Systems Programmer, Triband [2021 - 2024]
Gameplay Designer, Playdead [2018 - 2021]
Technical Designer, Weta Workshop [2017 - 2018]
Game Designer, Ubisoft Toronto [2016 - 2017]
Level Designer, Ubisoft Toronto [2010 - 2016]
Level & VFX Artist, Rockstar Toronto [2008 - 2010]
EDUCATION
Hon. Bachelor of Applied Mathematics, University of Waterloo, Canada [2004 - 2008]
